Zalaster was previously a high ranking and adequately skilled mage in High Rock who petitioned to take over the chapterhouse in Lyithdonea after the unfortunate demise of the last Exarch-Mage. His request and (on paper anyway) promotion was granted in part due to the aggravation he had caused some peers with his reckless behavior. So he was put somewhere out of the way. He does have a lot of experience with summoning daedra, so he is qualified for the job.
Personality
An excitable fellow who is not very cautious. He has a passionate desire to learn, experiment, and trust novices with dangerous duties. His associates are frustrated by the reckless behavior he often encourages with students.
In Lyithdonea, “Azura” might refer to either the Daedra Prince Azura or the City of Azura, capitol seat of House Azura. If you hadn’t guessed it by now, Azura has an undeniable level of influence over this archipelago.
The island this chapterhouse was built on. The guild purchased it from House Azura towards the end of the last era. It’s not large, but we’ve had plenty of space to expand.
The political organization which rules Lyithdonea. House Azura’s government and majority of their population is primarily situated in the capitol of Lyithdonea: the City of Azura. They may look like Altmer, but they’re actually an extant sect of Chimer. If you want to learn more, we have a copy of A History of House Azura in the library here — though I would caution you to digest its contents with a grain of salt. It’s laced with religious myths. You may also find copies of Finding the Rose but I wouldn’t bother with that rubbish. Recruitment propaganda.
Durmash gro-Aglakh is our guild guide. We have a teleportation anchor marked in the Sadrith Mora guildhall where I believe you came from. He can transport you there for a modest fee.
If you wish to join the Lyithdonea Mages Guild, you’ll need to develop your magical skills some more. In the meantime, perhaps you might be more suited to joining House Azura as a mercenary. Like the Great Houses of Morrowind, they are generally amicable to external applicants.
How would it make you feel to know that you’re the subject of the latest rumors, %PCName? You think sailors can keep a tale of pirates thwarted by a mysterious traveler to themselves? Oh no, your exploits already dance off many a drunken tongue in Azura. I even heard that agents of House Azura had taken an interest.
I don’t know why you came to Lyithdonea. But you ask me for advice? Make friends, %PCName. House Azura is not your friend, not yet anyway. The Mages Guild? We could be your ally, but we’re not friends, not yet. Just like anywhere, who you know and who you impress is what matters here in Lyithdonea. You’ll never be friends with everyone. But you’ll never get anywhere if you don’t try.
I don’t know why you came to Lyithdonea. But you ask me for advice? Make friends, %PCName. House Azura is not your friend, not yet anyway. The Mages Guild? You may be someone back in Tamriel. But who you were there doesn’t matter here. Just like anywhere, who you know and who you impress is what matters here in Lyithdonea. You’ll never be friends with everyone. But you’ll never get anywhere if you don’t try.
I don’t know why you came to Lyithdonea. But you ask me for advice? Make friends, %PCName. House Azura is not your friend, not yet anyway. Just like anywhere, who you know and who you impress is what matters here in Lyithdonea. You’ll never be friends with everyone. But you’ll never get anywhere if you don’t try.
I don’t know why you came to Lyithdonea. But you ask me for advice? Make friends, %PCName. House Azura is not your friend, not yet anyway. You think just because you’re “the Nerevarine” that they’ll accept you? These Chimer do not follow the same faith as the Dunmer of Morrowind. Just like anywhere, who you know and who you impress is what matters here in Lyithdonea. You’ll never be friends with everyone. But you’ll never get anywhere if you don’t try.
Did you travel across the Padomaic Ocean with naught but sailor’s tales to prepare you for your arrival? Well, I won’t bore you with details or the obvious but Lyithdonea, or the Azurian Isles as it’s sometimes called, is under the control of House Azura. The Empire has not shown much interest in properly conquering it. During the Invasion of Akavir, Lyithdonea was not a strategic target. And since that disaster, the Empire has been more focused on consolidation rather than expansion. However, there was a period of open commerce between Lyithdonea and Tamriel during the second era when some of the Imperial guilds established guildhalls here. As you can see, the Mages Guild is still active. The Fighters Guild’s enterprise was not quite so successful. ^Lyithdonea
Just like in Tamriel, this branch of the Mages Guild is dedicated to the preservation and distribution of magical knowledge. Specifically, the Lyithdonean Chapterhouse tends to focus on Daedric studies. But we attract students and mages from all over Tamriel and have a full complement of magisters, laboratories, and apparatuses which would make many mainland guildhalls envious.
Magister Crim is the Master of Initiates. He’s in the main hall concocting something odorous. The students love him, despite the curious smells he exudes.
Magister Jemusette Loche is the Master at Arms and an esteemed battlemage. She’s usually outside giving lessons or putting out fires. Don’t let her haughty manner put you off, she has a good heart.
Magister Jusenna, Master of the Scrye, is almost always downstairs in the Pneumological Studies laboratory. Although she does give the annual minimum number of lectures, she’s so absorbed in her own research that you’d hardly know it. But I hardly fault her, Lyithdonea is a Daedrologist’s dream.
Magister Laarie, Master of Incunabula, is Magister Jusenna’s research partner. They both have an invested interest in the nature of souls albeit from slightly different professional angles. She’ll most likely be downstairs in the Pneumological Studies laboratory.
Magister Reeh-Fen is the Master of Academia. He has a particular interest in illusion and the heavenly spheres. Be careful what subject you ask him about. He’s our chief lecturer and possesses a mind deep as any of his textbooks; you may get a longer answer than you expect.
The knightly Order of the Lamp’s primary duties revolve around guild security. You’ll see them patrolling the grounds, enforcing the rules, and keeping an ear to the ground for anything which could negatively impact the guild. I’ll give you some friendly advice to watch your behavior around them. They don’t report to me.
The Ouag Tong is an independent cult-faction based in the southern isles. They do not have direct ties with the Ouamer of the region, but reside on peaceful terms. To describe them in short, they are obsessed with water; “oua this”, “oua that”. I really can’t understand much of what they jabber about if you try conversing with one of them.
Magister Crim in the main hall is the Master of Initiates. If you want to join the Lyithdonea Mages Guild, you’ll need to convince him that you’re the right material. Magister Reeh-Fen is upstairs with his cosmological apparatuses — unless he left a mirror behind again. Illusionists… the other Magisters will be around the campus somewhere and the staff and students likewise. You’re free to explore the grounds.
Magister Crim in the main hall is the Master of Initiates. Magister Reeh-Fen is upstairs with his cosmological apparatuses — unless he left a mirror behind again. Illusionists… the other Magisters will be around the campus somewhere and the staff and students likewise. You’re free to explore the grounds.
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You’re in the guildhall, the Order of the Lamp keeps a separate barracks and the guild menagerie is kept in the barn behind this building. Outside of Dor Dalla, the City of Azura is the largest nearby settlement. You can take a boat from the docks or the eastern road along the cliffs to get there.